If Superhot can be made into a board game, anything can. Superhot was a breath of fresh air when it emerged as the result of 7 day game development challenge in 2013. It looks like a shooter that’s been stripped of all artwork – it’s just angular red shapes and white walls.
Gameplay, however, was totally unique. Time only moved forwards when you move your body. Every step means bullets inch closer to your enemies – and they inched closer to you.
After raising thousands through crowdfunding and being adapted for every system under the sun (including VR), the creators have brought the game to printed medium. Fans gave them $117,344 to get the board game made, and it’s shipping out this July.
We’d love to give it a playthrough soon. Different game modes, random challenges and levels seem to come together in a game that doesn’t neatly fit into any established genre.
Kerbal Space Program
Playing out in three phases, players would compete to build, launch and then navigate their ships into as wide orbit as possible.
With so many different parts and combinations, every game would be different. Like the game, a lot of expeditions would end in hilarious disaster. Sure, you might make some time or resource saving by leaving off that fuel tank – but what’s going to happen hours outside the atmosphere?
What you could get right now: Try Leaving Earth, set during the space race between superpowers. It’s a lot more serious and grounded in reality than the Kerbal world, but will satisfy your moon cravings nicely.
Don’t pretend there’s no precedent for fast-paced sports being turned into board games. Rocket League is already such a fantastical and abstract experience, putting the game on the tabletop would be no big stretch.
I imagine a movement-based game on an expansive hex grid, where last minute bonus boosts would let players nab the last goal. The path of the ball itself would be influenced by a random dice roll.
What you could get right now: Pitchcar brings the chaos of Rocket League’s vehicular action to the tabletop. Flicking is the main source of motion. It lets you design your own tracks, too.
Most of our free time goes into this anyway, so what’s stopping us spending even more? It’s difficult to think of all the different strategies that could be at play in a single game.
We all love Overwatch, but we don’t all love the same heroes. That’s where the beauty of a class board game would come in. 23 totally different heroes, each with unique playstyles. Asymmetric gameplay, beautiful maps and Blizzard’s unique humour would make it irresistible for most of the gamers we know.
And think of the expansions! Whichever publisher jumps on this license has the next four years of exapnasions, addons and booster packs sorted.
What you could get right now: If you’re really into shooters, you could try Gears of War: The Board Game. But, you’d be better off getting into the mini-skirmish genre, maybe starting the award-winning print-and-play Kronocell.
This one could get messy.
Games are fun when you can visually judge which team has the stronger position. The warring paint puddles of Splatoon would make for a immensely satisfying battle.
In the box you’d get colorful pens and a multitude of dry-erase boards. I haven’t quite worked out how round would play out, but I think it involved careful handwork and artistic maneuverability a la Loony Quest.
Or, just go full water-baloon-full-of-duckegg-blue on your friends.
What you could get right now: Go. Hear me out – it’s about turning the board from one colour to another. Does it get any more Splatoon than that?
If you’ve got any ideas for more video game themed board games, leave a comment below. There’s still hundreds of Kickstarters waiting to happen…